Eu4 Army Template
Eu4 Army Template - Jump to latest follow reply. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. Use infantry and cannons equal to your combat width, and add 4 horses. As for cavalry, they are very expensive and for most nations, which don’t have cavalry combat ability modifiers, 2 or 3 regiments per army may be enough for most of the mid and all of the late game. 4 cavalry and the rest of combat width of infantry. Cavalry has single technologies where it becomes strong and after that infantry is able to catch up, e.g.
Just the first time infantry gets a buff/new unit, this advantage drops to near 0. We have updated our community code of conduct. Please read through the new rules for the forum that are an integral part of paradox interactive’s user agreement. Use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter.
Jump to latest follow reply. A lot of special units have been added over the course of the games development since. Use infantry and cannons equal to your combat width, and add 4 horses. We have updated our community code of conduct. Basically it depends on the tech level and it's a zig zag pattern.
4 cavalry and the rest of combat width of infantry. Basically it depends on the tech level and it's a zig zag pattern. Use infantry and cannons equal to your combat width, and add 4 horses. Before tech 16, pick inf and cav with the best offensive shock pips, and arty doesn't matter. Jump to latest follow reply.
This goes on until the next cavalry bonus, and so on. I/c/a = width/4/width (incl which unit type to pick) tip. Basically it depends on the tech level and it's a zig zag pattern. After tech 16, pick inf with the best defensive fire. 4 cavalry and the rest of combat width of infantry.
A lot of special units have been added over the course of the games development since. Jump to latest follow reply. Please read through the new rules for the forum that are an integral part of paradox interactive’s user agreement. Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups. Basically it.
After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game. This goes on until the next cavalry bonus, and so on. A lot of special units have been added over the course.
Eu4 Army Template - After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. After tech 16, pick inf with the best defensive fire. Use infantry and cannons equal to your combat width, and add 4 horses. Just the first time infantry gets a buff/new unit, this advantage drops to near 0. Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups. You can see cavalry tests on my profile.
A lot of special units have been added over the course of the games development since. After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width. Quick and dirty army composition: Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups. We have updated our community code of conduct.
Before Tech 16, Pick Inf And Cav With The Best Offensive Shock Pips, And Arty Doesn't Matter.
Just the first time infantry gets a buff/new unit, this advantage drops to near 0. Jump to latest follow reply. I remember seeing an ideal army composition spreadsheet on this sub a few times, but i cant seem to find it again. Please read through the new rules for the forum that are an integral part of paradox interactive’s user agreement.
As For Cavalry, They Are Very Expensive And For Most Nations, Which Don’t Have Cavalry Combat Ability Modifiers, 2 Or 3 Regiments Per Army May Be Enough For Most Of The Mid And All Of The Late Game.
A lot of newer and intermediate players struggle with designing their army and navy compositions for use in game. Quick and dirty army composition: Cavalry has single technologies where it becomes strong and after that infantry is able to catch up, e.g. Basically it depends on the tech level and it's a zig zag pattern.
Last Year, I Created This Infograhic Guide To Help The Community With Their Army And Navy Compositions.
I/c/a = width/4/width (incl which unit type to pick) tip. We have updated our community code of conduct. You can see cavalry tests on my profile. After tech 16, however, it is seriously recommended to keep as much artillery regiments as your current army width.
A Lot Of Special Units Have Been Added Over The Course Of The Games Development Since.
Add at least 1 cannon to the fighting stack, to get +1 at siege. Use infantry and cannons equal to your combat width, and add 4 horses. Hi there fellow eu4'ers what is the optimal compositions of armies depending on tech level and unit groups. 4 cavalry and the rest of combat width of infantry.